abyssalcraft statues not working

Applies a slowness affect to all players within range. . Just got into this and built a few energy pedestals/collectors - tried placing them near statues on pillars and no PE seems to be being gathered at all. Creates soggoth ooze in the area imediatly surrounding the disruption target. It would be cool if there were more accessories that buff the player maybe at the cost of PE. SevTech: Ages Wiki is a FANDOM Games Community. Once I turned the daylight cycle back on it started working. Discover the magic of the internet at Imgur, a community powered entertainment destination. More on them later. I've tried putting the collector on the same level as the statues, one level below, the same level as the key block, two blocks away, three blocks away nothing seems to work. Disruptions are random events that can take place when harvesting Potential Energy using a statue. AbyssalCraft-1.12.2-1.10.4.jar 13.59MB 2 years ago. There are many variations of this, but the key is to allow yourself to stay safe while killing enough shoggoths to acquire eight (8) shoggoth flesh. Statues representing Great Old Ones 17 new food items (among them flesh you probably shouldn't eat, food on plates and MREs) 4 new Machines (allowing you to manipulate materials on a atomic level, or simply engrave coins) 2 new trees (one found in the Overworld, other found in the second dimension) Statues do not fuel energy pedestals/collectors. You signed in with another tab or window. 17M Downloads Updated 2 years ago Created 10 years ago. At this point, you can either kill the shoggoths or let them despawn, then run back and get the statue (and mine out at least 11 monolith stone as well - you'll need it later.). Every time i try to load this mod, my game says im missing mods that it needs to run, any idea what i need? Replaces all passive animals within range with evil versions that attack the player on sight. Worth noting you'd need to enable performing rituals there (since the new portals are created through rituals rather than the key just placing them down all nilly willy). Also deals damage if the items is in a players inventory. If you use an autoclicker, you can get PE so fast that you wont even need statues anymore. The base range of a statue's PE transfer is 3 blocks horizontally and 0 blocks vertically (ie. I've been trying to get the abyssalcraft statues to charge my necronomicon but no matter how I set it up I can't get it to work. Statues are tributes to Lovecraftian deities which generate P.E. Sounds great, even more so because I'm approaching the AW in my modpack soon. The 7 Statues featured in Abyssalcraft. Statues can be found in Shoggoth Lairs or structures found on the surface of Darklands biomes (Statues found inside Shoggoth Lairs are often non-functional decorations). I've had my setup not work for a whole day due to not realizing this. AbyssalCraft is a mod centered around exploration, but with a growing magic influence. RT @ruthbenghiat: I write about dictators and collecting Hitler artifacts and having a garden full of dictator statues is not a good sign--esp. Groups of 6 or more Lesser Shoggoths outside of their Shoggoth Lair will occasionally build monoliths with a statue on top. The text was updated successfully, but these errors were encountered: This issue is being automatically closed because it does not follow the issue template. How does one connect an energy collector to a Place of Power? Fixed a crash when any boss dialog is sent to chat on servers. Eventually, you will find coralium ore. Make sure to get at least 24 gems, since you'll need at least 2 coralium gems (one now, one later). Abyssal Stone is also used to perform rituals. They will begin to spawn in unexplored areas. Do Not Sell or Share My Personal Information. Placing a monolith stone pillar underneath the statue will increase the range by one in all directions except upward. Statue is 4 blocks away and one to the side of the collector: works. Once you have all the ingredients, simply craft the pedestal, then place it on the ground and put your Necronomicon on it. Due to its relative abundance as a resource, Shub-Niggurath Statues are the cheapest to craft. Superman & Lois (Fisk Heroes HeroPack) 1.0 - Release, The Darklands (more "evil" version of a forest/plains blend, purple/indigo grass, contains Darkstone and a new type of tree, Abyssalnite can be found here), Darklands Plains (plains version of the Darklands biome, has close to no trees), Darklands Forest (forest version of the Darklands biome, has a lot more trees), Darklands Highland (extreme hills version of the Darklands biome, more elevated terrain, not that many trees), Darklands Mountains (mountains composed of Darkstone), Coralium Infested Swamp (a teal/turquoise swamp, has Liquid Antimatter underground, along with the large quantity of Coralium, which is more common here than in ordinary swamps or other water-based biomes), 6 new types of stone (where all but one can be turned into bricks), 5 new types of tools (one simply consisting of a stronger type of stone), 8 new types of armor (where half of them are upgraded/altered versions of the 4 base ones), 6 new Overworld biomes (among them a swamp, not to mention massive mountains), A smaller breed of Shoggoths (you know, those amorphous shape-shifting abominations mentioned in the Cthulhu mythos), Evil animals (ever seen someone being killed by a pig? Maybe a config option which Dimension the first Portal is made in? from statues must be collected in a Diary (Necronomicon) either by holding it within a placed statue's range or by placing the Diary on an energy pedestal at the proper distance from the statue (s). to your account. 1. @Shinoow any updates for the version 1.18.2? 1. Sure, go ahead, but follow these small steps, and you have my approval: 1. Tried new statues as well generated by lesser shoggoths. Didn't realize that would mess with the collectors! Version 1.9.13.1 Released! The "traditional" (part of the original Abyssalcraft mod) way of acquiring a statue is a very dangerous (and frustrating) process, which is made significantly more difficult by the projectiles the shoggoths fire and the surrounding terrain. Apparently it's to do with the position of the collectors and the statues; I've found they operate correctly but only at very odd angles - for example: Statue is 4 blocks away and one to the side of the collector: works. . Once you have traded for 8 shoggoth flesh, you can then make a statue as indicated by JEI. The "traditional" (part of the original Abyssalcraft mod) way of acquiring a statue is a very dangerous (and frustrating) process, which is made significantly more difficult by the projectiles the shoggoths fire and the surrounding terrain. I was having trouble getting the abyssalcraft statues to work, even making sure that I had spaced my energy pedestal out correctly. a trunk with some "branches", no leaves). They are on monolith pillars. I've made a small add-on that gives you head icons for each mob in AbyssalCraft (apart from Depths Ghouls, who already has head blocks). Or will the biome spawn in parts of your world that you havent explored yet? By clicking Sign up for GitHub, you agree to our terms of service and to your account. It's really op. All creations copyright of the creators. There is also a decorative version of these blocks that don't have any uses in particular. Shoggoths are huge, have weird, disjointed hitboxes, 100HP, fire projectiles, break blocks (other than monolith stone) in their way, destroy graves (the grave destruction is a bug with the gravestone mod that is patched in 3.1.0), and hit like freight trains. This mod is NOT compatible with any AbyssalCraft versions prior to 1.8.8. Have a question about this project? What is the correct placement of the collector relative to the structure? Once a lair has been located, gear up and get your food and SHIELD (it can block their projectiles completely) ready: the hard part is starting. from statues must be collected in a Diary (Necronomicon) either by holding it within a placed statue's range or by placing the Diary on an energy pedestal at the proper distance from the statue(s). The Demon Cow spawns upon the death of an "evil" Cow which will pursue and attack the player once within its range. Do Not Sell or Share My Personal Information. when coupled with decades of work to dismantle democracy in his own country. It is influenced by eldritch magic and draws from the works of H.P. Well occasionally send you account related emails. Each statue represents one of the " Great Old Ones " from Cthulhu Mythos. The flaming Demon Cow will cause the player or other burnable blocks to potentially catch fire. Sign in - Statues now produce smaller amounts of Potential Energy, but can be amplified by Charms (Range, Power, Duration) - Added Monolith Stone Pillar - Removed old Crystals entirely - Added Ritual Charms (allows you to temporarily boost statues) - Added Cthulhu Charms - Added Hastur Charms - Added J'zahar Charms - Added Azathoth Charms AbyssalCraft Wiki is a FANDOM Games Community. If you currently have a world, if you install this mod, will you have to create a new world? EDIT: Okay, so sacrificial altars collect PE correctly, and relays can move PE from sac altars to energy pedestals/collectors, PE can be moved via relays from energy pedestals/collectors to Energy Containers; but never move energy out of the energy container. Source. In order to craft the Energy Pedestal that allows you to charge your Necronomicon for use in rituals, you will need seven (7) monolith stone, one full shadow gem, and one coralium pearl. Types of Disruptions Collected from ( the completly uncommented) github source code. Statue is adjacent to collector: does not work. Statues are blocks that serves to obtain PE (Potential Energy) when right-clicking with a Necronomicon. 1.9.13.1 : by Shinoow 10/31/2019 5:38:01 amOct 31st, 2019. this mod has that, along with chickens and cows), Mobs and animals composed of antimatter (usually a good idea to keep them from colliding with their regular counterparts, because physics), 4 new dimensions (each more evil than the previous), 15 new ores, among them 3 that generate in the Overworld, 2 new explosives (one is used a core component for the other), 17 new food items (among them flesh you probably shouldn't eat, food on plates and MREs), 4 new Machines (allowing you to manipulate materials on a atomic level, or simply engrave coins), 2 new trees (one found in the Overworld, other found in the second dimension), 3 new potion effects (each in some way capable of converting an entity into another, whether it's a plague or simply antimatter), 4 new enchantments (allowing you to spread plagues, or simply deal more damage to living shadows, among things), A new magic system (using ancient grimoires and rituals), A new form of energy (used in conduction with the aforementioned magic system), And lastly a book that keeps track on information regarding most of these things (things not directly mentioned are likely not that tied to progression, but a section for misc information is being put together for that). The first is to locate a shoggoth lair as discussed, and then trap the shoggoths in the lair in a way that allows you to kill them safely. More importantly, in this way, you won't need to charge energy manually. Jojovein Wiki is a FANDOM Games Community. If you're a mod user (or a mod author) and you want to have an integration between AbyssalCraft and mod X, you can post suggestions for it here or on the Github repository for the mod. Hitting any mob with a weapon enchanted with Dread will apply the Dread Plague to it for 5 seconds . Once you have all the ingredients, simply craft the pedestal, then place it on the ground and put your Necronomicon on it. 2 comments. Upgrade kits (might consider splitting it off into a separate mod), The Coralium and Dread enchantments (the plagues are contagious enough on their own), A bunch of config options (the config file is going to be overhauled in the update, so some options will likely die in the process, while new ones might be added), The portals will be entities instead of "nether portal"-shaped (since having a portal that's shaped like the nether portal is so two thousand and late, and no longer socially acceptable regardless of how long your mod has been around), The gateway keys might switch to activating the portals through a ritual (or place down the vortexes), Block IDs will be flattened in preparation for future ports, Item IDs might come with some flattening as well. Statues can be crafted with 1 Monolith Stone, 1 Meteor Pearl, and a related material to a specific deity. Eventually, as long as there are enough of them, they will construct a pillar of monolith stone that will have a statue on top of it. I still have some internal bits to work out with the new portal system, but a config option for which dimension the first portal is made in would be possible to add. Categories passively. Spawns eight fireballs 10 blocks above and 2 blocks around the disruption target, going directly down. Statues are tributes to Lovecraftian deities which generate P.E. Drains 10% of energy for every energy containing item within in range players inventory. Otherwise the player can get Ethaxium even before they actually explore the Omothol dimension. Statues will only be effective up to a maximum of 20; any additional statues in range will not transfer more PE. There are passive consequences for using statues to generate PE including: creation of Shoggoth slime around the pedestal, summoning of several mobs, multiple fireballs raining down from the sky, poisoning of all nearby entities, random teleportation of all nearby entities, setting all nearby entities on fire, etc. Placing a second pillar underneath the first will also increase the range another block, but any further pillars beyond two will have no effect. Given that Omothol now generates quite a number of Ethaxium (in the farm) or its variant (bricks and so on, can be transmuted), this change should be reasonable. Another thing that has been getting more focus is influences from the works of H.P Lovecraft, adding even more evil to that which is already in the mod. Direct structures for places of power can be found listed in the Diary (Necronomicon) section of the same name. Hey, will you be able to actually fight the real old ones or just more puppets? Since porting to any MC version beyond 1.12.2 has been put on an indefinite hiatus, I figured I might as well do a clean up of things, including some of the planned content removals that were to be part of the port. Collected from (the completly uncommented) github source code. But you can download a 1.9 version over at the Minecraftforums thread (button underneath the download button). But it seems like no matter where I put the energy collector, or what Place of Power layout I use, the statues never power the energy collector. 3 comments, Disclaimer: I am playing SevTech, latest version (3.2.1), which includes Abyssalcraft 1.9.19.1. Once constructed, a place of power can be activated by right-clicking the block of monolith stone under the statue with a Diary. The Demon Cow acts in most cases like a normal cow, except the fact . Your shield will be extremely important here, or you will die from the projectiles almost immediately. It seems therefore that the only broken thing is: Energy Containers never "output" energy through relays Copy link Author Haerar commented Jul 30, . Well occasionally send you account related emails. So i am making a modpack i'll make sure to follow your instructions. If you have any thoughts or drastic changes you'd like to see, leave a comment here (or in any place where I'll see it), and I might take those thoughts into consideration. Do Not Sell or Share My Personal Information. Yeah, i already did m8 :D, thanks for help. The text was updated successfully, but these errors were encountered: If you're considering Worldgen changes, I think what I might suggest is something to spice up the Abyssal Wastelands (single biome dimensions are so last year). There also an API that you can interact with the mod through. The Necrotic Diary (Necronomicon) gives explicit detail on how to set these up, but a basic example of charging a book with one can be seen here: https://imgur.com/9eylE8q. And no, the statues aren't the decorative versions. SevTech: Ages Wiki is a FANDOM Games Community. And deals a small amount of damage for every item. The Demon Cow drops 1 - 3 Rotten Flesh on death. AbyssalCraft Wiki is a FANDOM Games Community. Contents 1 Obtaining Statues So with such a powerful way to generate PE in an incredible speed, I don't think the spell is op enough. A disruption is indicated by lightning striking the statue. AbyssalCraft is an exploration-based mod created by Shinoow. This is a fairly involved, and very dangerous, process that involves a terrifying mob known as the Shoggoth. Could even be solved with a single line of ZenScript once the gateway key override functionality has been revamped (the aforementioned enabling of performing rituals is also available through the CraftTweaker integration). Congratulations! If I install 1.9.4 mod version on minecraft v1.9, is it possible to work? privacy statement. Anyway good luck in the future! Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Since most of the Places of Power increase range, you will likely be able to space them out a bit further than normal, but the minimum two block gap between the statue and collector still applies. In this case, the portal bridging two dimensions looks different when in different side. This is crafted from six (6) stone or stone-like blocks and any combination of coralium gems (as in JEI). Can you post a screenshot of your current setup? Something i'd suggest is nerfing the entropy spell, or even removing it entirely. Do Not Sell or Share My Personal Information. I figured out the problem - I was testing in a world with doDaylightCycle set to false (we were doing Astral Sorcery stuff and tired of waiting for night). They can be used for quest icons and other things. In order to get a coralium pearl, you need Coralium Infused Stone. By clicking Sign up for GitHub, you agree to our terms of service and If you somehow manage to lure 5-6 of them out of the lair, simply run away and let them walk around on the ground for a few minutes. In fact, if you have ever tried to charge PE with a large amount of statues (furthermore, making statues equip the corresponding charms), you would find it far more faster than using entropy spell with auto-clicker (like 300 PE/s). The drop when defeated during mimicry is the same as a vanilla cow. As for biomes: currently it's just a plain of green, so perhaps a biome with some more Coralium, like the swamp in the Overworld, an expanse of "sand", maybe a Plateau, some sort of biome with a bit of height to it. We're a community of 3.9 million creative members sharing everything Minecraft since 2010! Does anybody have any clue what could be wrong? Since they can break any block other than monolith stone, it generally works well to let some water flow in their lair (they swim too slowly to pass flowing water) and then mine out monolith stone until you have enough to block the entrance and give yourself a safe killing spot. Want my mod in a modpack? Dread is an enchantment added by AbyssalCraft. The second, second method is a little lengthier, but arguably the safest way to get a statue. Your Necronomicon is now filling up with PE, which will allow you to perform arcane rituals! I tried placing them a block further away than they are now but they still don't work. In this case, the portal bridging two dimensions looks different when in different side. AbyssalCraft Wiki Sign In Register Disruptions Edit Contents 1 2.14 Information Disruptions are random events that can take place when harvesting Potential Energy using a statue. also statues only work when near a pillar when the pillar is 3 blocks away. It adds 4 new dimensions, new mobs, and new materials. So far as I know, it actually takes quite a long time. E.G., go to an ocean or swamp biome and mine, just like you would in vanilla for ore. Removing the the Transmutator recipe for transmuting End Stone to Ethaxium. Statues can be rolled in advanced or veteran level loot cases. In order to get coralium gems, you need to find and mine Coralium Ore. Coralium ore is located in the ground, in vanilla-like distribution, in ocean and swamp biomes. Statue is adjacent to collector: does not work. Specifically, rendering it with the sky texture (or something else) of the dimension that is leads to. I'd still love a version of this for 1.7.10, but no one makes mods for 1.7.10 anymore, unfortunately. They do not need line-of-sight, as the particle effects will happily go through any blocks in the way and PE will still be gained. Hello fellow minecrafters, this is my first official mod. In my opinion the place should be a lot more lethal, more caves, more structures, maybe with mobs. The Chunk of Coralium can be crafted using one Abyssal Stone surrounded by 8 Coralium Gem Clusters (9 gems). Even if you don't post your own creations, we always appreciate feedback on ours. When you feel prepared to be able to tank or avoid damage, head into the depths of the shoggoth lair. Your goal is to lure 5-6 of the shoggoths out of the lair and onto dry land. Each statue represents one of the "Great Old Ones" from Cthulhu Mythos. P.E. Either way this is one of the best mods I've played since TLON that was discontinuedI think. Applying a charm with a range amplifier will increase the horizontal range by another 2 blocks in any direction, 3 if the amplifier's deity matches the statue, but has no effect on the vertical range. These lairs are supposed to be located in river, ocean, or swamp biomes, but their spawning behavior is buggy, so keep a sharp lookout. With that in mind, here are some preliminary lists of changes to come: Things that will be removed from the mod: I also hope to complete the last bits of #371, #372 and #373, and #264 should get a go for its money. Statues supply PE to any valid energy acceptor only within a certain range of itself, which can be seen by occasional particle effects going between the statue and the energy acceptor. Once you have at least eight flesh, you can leave, and use the flesh to craft a statue as indicated by JEI. Statues do not fuel energy pedestals/collectors. I've checked everywhere and couldn't find out what was wrong. Mods. passively. A disruption is indicated by lightning striking the statue. Placement follows the same rules as with statues not in a Place of Power. Energy relays don't seem to be able to transfer energy from/to Energy Containers either; it's like the block to block network has died a horrific death somehow; yet block to player-held necronomicon is fine. Dread. (For example, to fulfill an Abyssalnomicon) Well, now I know what I'm gonna do this week but yeah, everything is up for grabs pretty much. I also made sure that the statues were not decorative. Build an App; Publish a mod; Why Overwolf; App documentation; Mod documentation; Wondering if it might be the energy collectors' NBT/metadata, but I've tried crafting entire new ones with no impact. Sevtech: Ages | Abyssalcraft Shoggoth & Great Old One Statue! Sign in Some colour variation might help, too, like some Cyan or Turquoise. You signed in with another tab or window. //www.planetminecraft.com/css/fonts.css?v=iAIAFChsfiOXhFo1Q2xw8K3yBUtVao3WmHpU39GNnyc7p4lg,//www.planetminecraft.com/css/style.css?v=G-furA1XObAMapsxPgwvu3CfIBpNP1-uaRYJ2Ql0W1WAhDhk,//www.planetminecraft.com/css/editor.css?v=Y3jUJlrotcaZcSq_RmVNeztoV_xKnvRXIfCp7cel3gNuOShk, [1.12.2] [Forge] [SSP/LAN/SMP] AbyssalCraft V.1.9.13.1 Minecraft Mod, Official CurseForge page for AbyssalCraft. Fixed a crash when any boss dialog is sent to chat on servers! Every player within range has a 1 in 10 chance of being hit by lightning. The logic in the statues that "discovers" nearby energy collectors (of all types) it can transfer energy to utilizes current world time to pace out the time interval at which said logic runs (done every 10 seconds). I know the Place of Power is built correctly, because the key block changed, and I know the statues are working because I can stand near them with a necronomicon and get PE. I got them from shogoths. All rights reserved. 2010 - 2023 Cyprezz LLC. This is weird, and large mod. Also you could make the dimensions a bit more dangerous. There's no visible indicator that they are working, a nd after placing the necronomicon on the pedestal to charge, I left to go do other things and came back a while later to a necronomicon that had not changed from the 10 PE it had in it, not that I know how it got the PE. I want to move it to the Beneath in my pack. You now have an abyssalcraft statue. Can still collect energy by holding the book but of course, this means I can't automate the process is 1.10.2 still being supported? - Added Energy Pedestals (temporary solution for gathering Potential Energy, apart from standing within 16 blocks of a statue) - Rewrote the Ritual section of the Necronomicon (and added pictures) - Rewrote the AbyssalCraft section of the Necronomicon (and added pictures) - Now runs on Forge 10.13.4.1448 It can be applied to any Sword or Axe through the Dread Infusion, and has a single level. Statues are blocks that serves to obtain PE (Potential Energy) when right-clicking with a Necronomicon . P.E. You can find them in structures of Darklands biome, above a Monolith Stone Pillar. Coralium oceans might also be worth a shot; later versions could add more ""life"" underneath. 1 comment SolThePupper commented on Sep 19, 2020 Bug Description Did this behavior use to work in the previous version? Lastly, the current speed of entropy is 5-9 per cast. The Coralium Plague Ritual requires 4 Abyssal Stone on the 4 corner Pedestals, a Shadow Gem and 3 Coralium Plagued Flesh on the remaining 3 pedestals.

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abyssalcraft statues not working