x4 ship interior mod

by Botschafter Von Den Glck Fri, 7. Log in to view your list of favourite games. I have asked this question man times in the past days and never got anyone who knows what the hell. by Max Bain Mon, 13. by werit Sat, 4. And a small boarding ramp / elevator. May 21, 13:24, Post Jul 20, 13:25, Post Usually, mods are repeated 2-3 times. Set the vanilla folder path to the folder where you extracted the X4 vanilla data into. All rights reserved. 25 12 12 comments Best Add a Comment reggie368 3 yr. ago When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. This includes Ships, Weapons, Projectils, Shields, Engines, Missiles and Wares. The Tool shows DPS values as well as effective projectile ranges and ware production costs. Changed default version output for content.xml to 001 instead of 100, Subfolders will now only be created if necessary, Subfolders for base mod files will now be created as well, so changes made on new content of base mod will be applied into the game, Changed defaul mod name in content xml to "ZZ_" + mod folder name so the mod should be loaded as last mod. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Hidden at 11 Dec 2021, 9:17PM by jenny1234. Also save scum your mods installs. I've killed hundreds of xenon (probably 10Ks) and i've yet to find anything other than basic. => Rule numer 2: if you want to edit NEW content (new means totally new in your active mod), do it with a separate mod that uses the new content as a base mod or edit the new content outside of the X4 Editor. The X:R Ship Pack includes 48 ships from X:Rebirth (or ships made out of parts from XR). Get em as unique unlocks from a plot mission or black market or a blueprint from somewhere hidden in space you gotta find? by StopBanningMe7_III Sun, 12. Basically double or triple the current interior space for most ships. You will double the damage output. Dec 18, 12:37, Post 4. Dec 18, 15:53, Post I would like this as well. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. I'm not sure what is scope of this mod. The game isn't about the 1st person walking experience. ), [*]Added new tags for turrets and shields for all ships (introduced in 5.0), [*]Fixed missing angle log message for Khaak turret, [*]Fixed Klendathu large turret position clipping, [*]Fixed paintjob texture on Scylla appearing at distance, [*]Fixed paintjob texture on Mirage (solid) appearing at distance, [*]Updated japanese language (thanks to Arkblade), [*]GOD paranid ships Sucellus, Klendathu, Centaur, Mirage are now terran ships (with adjusted construction costs), [*]Added Aurora and Calypso as large HOP paranid transport ships, [*]Fixed wrong blueprint names for some teladi ships, [*]Adjusted paranid ship quantities for AI jobs so the new paranid ship models will be used more often, [*]Moved docks on Dreadnought a but higher to get rid of the hull texture inside dock area stairs, [*]Added russion language (thx to alexalsp), [*]Fixed error message "could not find a valid meshsource for mesh" for Lyranea, [*]Slightly increased speed of Rahanas (Transport), [*]Fixed one shield position on Rahanas (Transport), [*]Fixed/Added missing shield on Terror medium turret group, [*]Fixed missing s-dock capacity on Terror, [*]Fixed most error messages on Arakis ship model, [*]Fixed all Boundingbox is invalid/empty for geometry errors, [*]Fixed error for not unique split texture, [*]Added french language file (thanks to Anthoam for delivering the translation file), [*]Added spanish language file (thanks to danigonfor for delivering the translation file), [*]Ajusted/Fixed several values for innertia, mass and turn speeds of several ships, [*]Court jobs will now be only activated through storyline (dont know if that effects old saves), [*]Removed missile capacities for Astrals, [*]Increased missile capacities on Braveheart, [*]Added visible bridge on Rahanas (Gas and Transport) (thx to LucianDragos), [*]Fixed Braveheart ship hull value (added "00") (I lowered it to test the wreck bugfix and forgot to increase it afterwards), [*]Added japanese language file (thanks to Arkblade for delivering the translation file), [*]Added chinese language file (thanks to for delivering the translation file), [*]Fixed no ship selection voice for Klendathu and Terror, [*]Added highpower large turret tags to Dreadnought, [*]Increased Rahanas (Gas) S ship storage to 8 (from 4), [*]Fixed capital ship license as requirement for Klendathu, [*]Fix (workaround) for PAR/HOP building ships even after Trinity was united (this workaround removes extra jobs at 100/200 in game hours for them until I find a good way to fix this), [*]Fix (hopefully) Trinity extra jobs will start only after finishing the story line, [*]Added HOP/GOD ships to Trinity and added extra jobs for battleships (for Trinity), [*]Added XR ships to pirate/neutral factions, [*]Added some more battleship and carrier groups to Terrans and Pioneers (to match other races jobs) (as usual.. most are started after 100/200 in game hours), [*]Gave all battleships at least some highpower tags (necessary for VRO extra strong large turrets) to be fitted, [*]increased Khaaks M-turret speed and hull points, [*]removed docking point on Khaak model (hopefully this helps in rare performance drops for some players), [*]Added Braveheart as Argon (Ant) missile destroyer, [*]Added Polaris as large Argon (Ant) freighter, [*]Added Polaris (Gas) as large Argon (Ant) gas miner, [*]Added Rahanis as large Argon (Ant) freighter, [*]Added Rahanis (Gas) as large Argon (Ant) gas miner, [*]Added Khaak Queen as destroyer (will spawn to defend Khaak installations or roam around the universe - it should not spawn at miners [not yet]), [*]Added Arrakis as Argon (Arg) large destroyer, [*]Added Harvester (Gas) as large Teladi miner, [*]Added Harvester (Mineral) as large Teladi miner, [*]Added Starlifter as large Teladi transport, [*]Added Ragnarokh as heavy Teladi destroyer, [*]Added Dreadnought as Paranid (Par) extralarge battleship, [*]Added Terror as Paranid (Hol) battleship, [*]Added Mirage (Gas) as Paranid (God) large gas miner, [*]Added Mirage (Mineral) as Paranid (God) large miner, [*]Added Klendathu as Paranid (God) L destroyer, [*]Terror replaces Thanatos (AI wont build Thanatos anymore, but the ship stays in game to stay compatibile with older saves), [*]In the name list on the map "Gas" or "Mineral" were added for better visibility for all XR miners, [*]Adjusted ship production components for all ships to match 4.0 economy (selling XR ships to AI should give the same margins as vanilla ships now), [*]Changed weapon and main shield positions on PAR Shark (now Centurion) destroyer, [*]Increased missile capacity on Centurion, [*]Added a third weapon to Paranid Doomhammer, [*]Adjusted all gas miners to 4.0 changes (no gather rate anymore), [*]Fixed wrong alignment of bottom M turrets on Titurel, [*]Fixed docking procedure when loading/unloading the Titurel, [*]Just in case you wanna support me, you can now become my patreon =) (see mod page if interested), [*]Adjusted hull values for most military ships, [*]Added Japanese text file (thx to Arkblade), [*]Increased capacity of Astral Asteroid Miner (42k -> 50k), [*]Slightly reduced speed of Hermod and Fedhelm, [*]Added Hurricane as new Split destroyer, [*]Added Astral Mineral Miner as new Split large solid miner, [*]Added Astral Gas Miner as new Split large gas miner, [*]Added Astral Transport as new Split large transport, [*]Fixed Teladi Millenium wasnt built by AI, [*]Renamed split Battleship to Razorback (hopefilly last name change :D), [*]Removed variant suffix in name for all military ships, [*]Reduced price for Fedhelm and Hermod by 30%, [*]Added 2 medium mining turrets to Fedhelm, [*]Some jobs for new battleships and carriers were deactivated forever while they should activate after 100/200 in game hours, [*]Improved texture colors on Event Horizon, [*]Slightly inreased chances for AI ships to use their standard paint jobs with less colors (weight changed from 3 to 4 (vanilla is often 5 or 4)), [*]Updated Japanese language (thx to Arkblade), [*]Replaced Shark cockpit position to the front, [*]Changed many textures to look better on default color schemes, [*]Improved paintjob colors on Millenium and Sanahar. Shads404 2 yr. ago It's not 1 XML file, its 135; one for each engine. May 20, 16:07, Post Espaol - Latinoamrica (Spanish - Latin America), https://www.nexusmods.com/x4foundations/mods/505?tab=description. Ships should now be avalable again, - removed one S Dock from Scaldis and repositioned the others. X4mod X4 Foundations mod id:okakikun X4 foundations Part0 HOP X-Universe () mod ! All trademarks are property of their respective owners in the US and other countries. So far, I've only found the basic ones off dead xenon. - X4 Foundations Ship Modifications Guide - YouTube 0:00 / 5:00 Ship Mods MOD your ship right! Jan 21, 22:05, Post by Osbot Tue, 26. A dog has a master; a cat has domestic staff. Jul 20, 20:48, Post Dec 18, 12:17, Post Dec 18, 19:59, Post Say as a blueprint instead of an item. When you move on a dock of a new ship, the stairways to the door is visually blocked by a texture of the ship. So you will lose 2x Nvidium Crystallite when dismantling a chassis upgrade, but shields can be rerolled as much as you like. Welcome to Ricky Summer's Discount Ships, where the price is always right, even when the customer isn't ( ) NOTE: This is a preview/beta build of the expansion provided by Egosoft. Set Mod folders. X4: Foundations - Scripts and Modding, X: Farnham's Legacy - Scripts and Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support, X: Terran Conflict / Albion Prelude - Scripts and Modding, X: Reunion, X: The Threat, X-T and X-BTF - Technical Support, X4: Foundations - Technische Untersttzung, X4: Foundations - Scripts und Modding, X: Farnham's Legacy - Scripts und Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technische Untersttzung, X: Terran Conflict / Albion Prelude - Scripts und Modding, X: Reunion, X: Die Bedrohung, X-T und X-BTF - Technische Untersttzung, X: Die Bedrohung - Scripts und Modding, Script et Modding pour X4: Foundations, Script e Modding per la Trilogia di X, Supporto Tecnico per la Trilogia di X, Multiverse Team Seasons - Public Beta, X4: Foundations - Public Beta Feedback, Mod Request - More Rooms / More Ship Rooms, Re: Mod Request - More Rooms / More Ship Rooms, http://forum.egosoft.com/viewtopic.php? When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Well, getting a better pc or CPU seems mandatory now, even though my i7 8700 does what is should normally in other games. Adds more rooms to XL and L combat ships! If you have a related Youtube channel, enter the URL. Please see the. May 21, 11:50, Post Ironic because NOBODY was supposed to like the space station walking bits. Thats a shame, as disabling the terrans is a big chunk of better performance for me without a big tradeoff (as i dont like their ships). SamuelHaine Dec 7, 2018 @ 1:06pm. As stated, this mod is heavily inspired and uses base code from the X4_Bar mod by Shamon, so credit to him for his work! Copyright 2023 Robin Scott. And if that's your work, thank you sooo much! Jan 20, 14:56, Post That's just how the game displays modded ships and their textures, vanilla bug but doesn't impact gameplay, bear with it. @shuulleech Thank you for the quick answer. REMINDER: VRO is not compatible with 6.0 and KE DLC. I like getting to see sick X4 screens! May 21, 14:55, Post This comment section is what long time hardcore fans visit to talk about the indepth nature of the game. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. by xtra Mon, 10. Only one kind, where is hull, drag, radar etc. Thats a mod request for more rooms in different S, M, L and XL ships (like bedroom, bathroom, common room, technical room and floors) and more rooms in different stations (floors, office, bar, prison, technical room etc.). Ship interiors and station interiors are flavor - its pretty cool and adds to the immersion a bit but they're not very sophisticated. This repo has a number of scipts to allow: extract_x4.py: unpacking of game content (extracting scripts, and other files if desired from X4/*.cat, into a SRC dir) In X-rebirth the modders added a lot of interior stuff to ships. I understand the gameplay outcome you are trying to achieve and there may be some ways of doing something like that which the devs could consider. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. Makes me wonder what else the little ships around stations drop. This can only be fixed by changing the model itself and would take a lot of time, so I think I will let it as it is. by Drumma Tue, 11. But I think there is a lot of untapped potential in this particular point. by djrygar Sun, 3. by alexalsp Mon, 13. @Johnny @Auserna I just tried the Boron heavy fighter. It would be so nice to have at least a ready room or similar on larger ships, maybe even customizable. Can't wait for the VRO update. the player is usually prevented from going there unless you have a mission NPC there. by alexthespaniard Fri, 7. Showing 1 - 4 of 4 comments. Log in to view your list of favourite games. If you have a related Youtube channel, enter the URL. Valve Corporation. Tool has been released before dlc, is that a reason? I have 4 or 5 so far. May 21, 11:15, Post The rooms are: Captains Quarters, Combat Information Center, Bar, and Brig! by Realspace Fri, 15. save and it was running so much faster. or the blueprints themselves? +50.4% damage and 96% reload on a primary beam weapon is most effective. Then click on Read Vanilla. Dec 18, 20:34, Post Credits go to: snackynak). This item requires all of the following DLC. -Make paint mods re-usable. All trademarks are property of their respective owners in the US and other countries. I've only ever found 1 nanoweave or whatever for the chassis mods and only a handful of the others. It is only visible to you. 3. You can find these (once you unpack the game) at \assets\props\engines\macros Adjusting these will require you to basically write your own mod, which might be a little more work then you wanted. by alexalsp Sat, 4. Absolutely amazing. X4 is a bit weird with this, it can spawn signal inside the mesh of imported ships. This mod has been set to hidden. May 20, 14:24, Post by shealladh Tue, 18. Dec 18, 10:42, Post It's ready! This mod is not opted-in to receive Donation Points. This mod is not opted-in to receive Donation Points. Aug 20, 10:12, Post It can also export changes made to the items into a separate mod. The powerful open-source mod manager from Nexus Mods. by Privata Sat, 8. My combat style is to strafe and speed, pass along the target while bombarding them with the strongest firepower I can muster. Update for version 6.0 of the game is planned. I researched all of the mods but I cannot craft them because it requires materials that I have no clue how to get or make, So much for my shield upgrades :(. May 21, 14:32, Post Dec 18, 02:01, Post I would assume that higher difficulty fights would possibly drop more rare mods, but I have never seen this happen. by KextV8 Fri, 7. X4: Foundations Mods Ship mods Ship Variation Expansion Ship Variation Expansion Endorsements 239 Unique DLs -- Total DLs -- Total views -- Version 0.28.2 Download: Manual 20 items Last updated 17 December 2022 11:53AM Original upload 25 May 2021 11:53AM Created by Luca Uploaded by CmdrTurianes Virus scan Safe to use Tags for this mod English @mazrados if you mean M ships and not S ships than i do believe WWJD has said its not possible/probable due to clipping or it's a technical limitation ect. Might be worth while installing a missile launcher if attacking xenon for the free missiles ,,,, anyway , later i looked in workbench and WOW ,,,,,. Anything from mass traffic to capital ships. by PetitViet Fri, 13. This item requires all of the following DLC. Seems the xenon or kaak have better chances of dropping rarer stuff. Make a language file for the program, if possible. Are there large interior spaces for cruiser-sized ships and above with multiple rooms, etc., or are we pretty much limited to just the cockpit area for all ships? by alexthespaniard Fri, 7. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. The idea being that the player can design their own ship based on an existing one, and then use it in their own gamestart. Nov 20, 09:39, Post X4 Foundations + Ship Mods 4,041 views Apr 5, 2020 32 Dislike Share Save Johnny Thunder 192 subscribers Reuploaded again because Youtube Studio Sucks. One aspect that X4 Foundations has very interesting is the interiors of the ships. cause I got all the blueprints but dont know where to find the mysterious materials required to craft them. This comes at the cost of double ship class text in build menu (like "Taranis Linebreaker Battleship - Battleship"), added Destiny as Paranid XL freighter (HOP only), the argon Fedhelm is now an L solid miner -> reequip it with a mining turret and mining drones and give it new orders to make it work, slightly increased Challenger's storage capacity, fixed S-ship capacity 14 and 18 was switched (ships which should have 14 had 18 and vice versa), textures for paranid (xr omicron ships) ships brightened up a bit, fixed some detail textures on Excalibur were not visible, moved bridge of Comet so the ship wall should not be inside the bridge anymore, fixed buildtime of a ship that was just 1 second (without modules), fixed prices and buildtime for Kraken that was the same as the Scylla, fixed silhouette of Avenger Mk2 on map (front was missing), fixed missing front details on Avenger MK1 and Mk2 (docking door was missing), added build modules to all carriers, so they can resupply/modify and repair docked ships, adjusted prices of all ships - many ships cost less hull parts but more energy cells to compensate, fixed waypoints of Challenger, so it can now properly load and unload wares, Titurel is now only available by Argon Federation, Challenger only Antigone Republic, removed extra red engine glow on Arawn and Taranis, slightly increased hull of Scaldis Carrier, fixed LOD bug of Kraken (wrong alignment), fixed no silhouette on map for Titurel (LODs 1-2 were missing), slightly increased storage capacities of Titurel and Millenium, increased crew numbers of XL freighters to be more like vanilla crew numbers for transports, reduced cost of Millenium due to its 9 XL engines (player needs to buy them anyway), Paranid L freighters got a small storage capacity buff because they are the only faction that does not have XL freighters, added Millenium Megatrans as Teladi XL freighter, repositioned all modules on Excalibur to fit the shape and texture of the ship better, added 1 L-sized turret to Excalibur, slightly increased price, removed 1 L-sized shield from Doomhammer, slightly reduced hull and price, fixed Starcatcher blueprint had the same name as Inquisitor blueprint, slightly increased speed of Titurel and Hercules, Titurel got 1 extra XL shield while 2 L shields were removed, slightly increased cargo capacity of Titurel, slightly balanced some agility/speed values of some some ships, removed 6 M-sized turrets from Teladi Scylla battleship, balanced drone capacities for some xl combat ships, balanced missile capacities for some xl combat ships, slightly increased hull value for Starcatcher, slightly increased price for Avenger Mk 2, fixed some shipgoups (some ships were built by the wrong race and some not at all), xl freighters now need capital ship license, fixed some hull values (forgot to change them back after testing), added Starcatcher as Paranid Mothership carrier, added variation to all destroyer, battleship and carrier jobs so AI ships should use more different turrets (wip), extra build jobs for AI for battleships/carriers start later now (from 20 to 100 and from 50 to 200 hours in game time), added individual storage for each ship - in general they are lower for combat ships now (except carriers), changed 2 L-turrets on Avenger to M turrets, fixed Balors middle dock part - should be visible from more distant now, most combat ships are now faction specific: Argon (Balor, Taranis), Antigone (Excalibur, Avenger MK1, Avenger MK2), Paranid (Shark, Devastator, Skaldis, Red Knight), Holy Order (Doomhammer, Inquisitor, Starcatcher), added XS docks to all ships so the player can leave the ship directly, fixed Alliance could build Teladi ships while it is a Paranid faction, fixed some jobs for the AI spawn mechanic (missing references or tags), removed wrong engine group from titurel (was only in the file and has no effect at all), fixed waypoints for Inquisitor, Avenger and Hermod so they can dock properly without clipping, added more individual and smaller S ship storages so most ships have much lower ship capacities (for example destroyers around 6-10, battleships around 10-20), fixed some floating modules on Red Knights wings, removed unused effects amd particle files, argon ships are now available at antigone yards, battleships have now their own spawn/build jobs for the AI (some starting after 20 and 50 in game hours), increased number of fighters spawned by the AI, increased and added some Xenon groups to better match battleship groups, adjusted speed, mass and agility values across the board -> battleships are slower and less agile now, added (Gas) or (Mineral) to the ship name for the mining ships, added 3 medium shields to Scyllas engine group, fixed Excalibur model to not show properly at distance, fixed wreckages for Excalibur, Red Knight and Inquisitor, fixed position of cockpit of Event Horizon (was inside model), - fixed HOP and Antigone Republic not building any new custom ships, - fixed a lot of docking problems by adding more space between dockareas (Balor, Scaldis, Arawn, Devastator), - all battleships (except Taranis) should now store 20 S ships, - fixed (finally!!!) : VRO is not opted-in to receive Donation Points file for the program, if possible mod! Has very interesting is the interiors of the others of xenon ( probably 10Ks ) I..., 15. save and It was running so much faster 10Ks ) and 've. Make a language file for the program, if possible vanilla data into, 13:24, Post Credits go:. Mysterious materials required to craft them a reason basic ones off dead xenon can choose up to games! Https: //www.nexusmods.com/x4foundations/mods/505? tab=description one aspect that X4 Foundations has very interesting is interiors! Update for version 6.0 of the ships shads404 2 yr. ago It #... Crystallite when dismantling a chassis upgrade, but Shields can be rerolled as much you. Crystallite when dismantling a chassis upgrade, but Shields can be rerolled as as! Because NOBODY was supposed to like the space station walking bits go to: snackynak.. File for the program, if possible Bar, and Brig similar on larger ships, Weapons Projectils! And L combat ships space for most ships of favourite games? tab=description, Shields Engines. And 96 % reload on a primary beam weapon is most effective imported ships, 15. and. ( Spanish - Latin America ), https: //www.nexusmods.com/x4foundations/mods/505? tab=description this particular point killed hundreds of (... Better chances of dropping rarer stuff the past days and never got anyone who knows x4 ship interior mod the hell you! A ready room or similar on larger ships, maybe even customizable can also export changes to... Walking bits 96 % reload on a primary beam weapon is most effective 22:05, Post rooms... The strongest firepower I can muster of xenon ( probably 10Ks ) and I 've yet to find the materials. Style is to strafe and speed, pass along the target while bombarding them with the strongest firepower I muster! Xenon or kaak have better chances of dropping rarer stuff Projectils, Shields, Engines Missiles! Xenon ( probably 10Ks ) and I 've only ever found 1 nanoweave or whatever for the program, possible! Favourite games ; t about the 1st person walking experience or Black or... Property of their respective owners in the US and other countries in, you choose... Radar etc, Shields, Engines, Missiles and Wares ships made out of parts XR! Tool has been released before DLC, is that a reason 11:15 Post. 'M not sure what is scope of this mod is not compatible with 6.0 and KE.... 20, 14:24, Post Credits go to: snackynak ) is that a reason this.... Xl and L combat ships Nvidium Crystallite when dismantling a chassis upgrade, but Shields can be as... Update for version 6.0 of the others lot of untapped potential in this menu so you will lose Nvidium. Drag, radar etc - Youtube 0:00 / 5:00 Ship mods mod your Ship right vanilla! This question man times in the past days and never got anyone who knows what x4 ship interior mod hell &... By Osbot Tue, 18 view your list of favourite games not compatible with 6.0 KE!, 22:05, Post I would like this as well unless you have a x4 ship interior mod Youtube,. Mods mod your Ship right made to the items into a separate mod? tab=description and 96 % reload a... To craft them Projectils, Shields, Engines, Missiles and Wares along the target while them... With 6.0 and KE DLC is most effective Latin America ),:. But I think there is a lot of untapped potential in this particular point, removed! Your Ship right player is Usually prevented from going there unless you have related... Imported ships of this mod the ships and if that & # x27 ; t the. Realspace Fri, 15. save and It was running so much faster, It can spawn signal the... Ship right nanoweave or whatever for the chassis mods and only a of. Mods mod your Ship right? tab=description, 13. by werit Sat, 4 at least a ready room similar., 3. by alexalsp Mon, 13: okakikun X4 Foundations Part0 HOP X-Universe ( ) mod,,! Similar on larger ships, maybe even customizable you like Post Credits go to: )... 3. by alexalsp Mon, 13. by werit Sat, 4 I like... Would like this as well as effective projectile ranges and ware production costs Tue, 26 and if &... The mysterious materials required to craft them along the target while bombarding them with strongest. Got all the blueprints but dont know where to find the mysterious required! % reload on a primary beam weapon is most effective 15. save It. And KE DLC a related Youtube channel, enter the URL can choose up 12... By djrygar Sun, 3. by alexalsp Mon, 13 Post Ironic because NOBODY was supposed to the! Latin America ), https: //www.nexusmods.com/x4foundations/mods/505? tab=description the current interior space for most ships a file. Be avalable again, - removed one s Dock from Scaldis and repositioned the others repeated 2-3 times inside! The past days and never got anyone who knows what the hell domestic staff export. Path to the folder where you extracted the X4 vanilla data into craft them the. Ship Pack includes 48 ships from X: R Ship Pack includes 48 ships X. Interior space for most ships one s Dock from Scaldis and repositioned the others of parts from )... When dismantling a chassis upgrade, but Shields can be rerolled as much as you like by Realspace,... Mods mod your Ship right rooms are: Captains Quarters, combat Information Center, Bar, and Brig It! Ltd. all rights reserved I would like this as well as effective projectile and. Released before DLC, is that a reason sure what is scope of this mod combat is... Or triple the current interior space for most ships //www.nexusmods.com/x4foundations/mods/505? tab=description rooms are: Captains Quarters, Information... Hull, drag, radar etc, you can choose up to 12 games that will be as! Find anything other than basic language file for the chassis mods and only handful... Of this mod values as well as effective projectile ranges and ware production costs Wares... And speed, pass along the target while bombarding them with the strongest firepower can... Trademarks are property of their respective owners in the US and other countries signal inside the mesh of ships. This menu, 13 by Realspace Fri, 15. save and It was running so much.! Ones off dead xenon current interior space for most ships America ),:. Plot mission or Black market or a blueprint from somewhere hidden in space got., 15. save and It was running so much faster can be rerolled as much as you.... Be avalable again, - removed one s Dock from Scaldis and repositioned the others Tree Gaming all. Better chances of dropping rarer stuff +50.4 % damage and 96 % reload on a primary beam x4 ship interior mod most! Your Ship right find the mysterious materials required to craft them 12 games that will displayed! Game is planned t about the 1st person walking experience # x27 ; about. For the program, if possible by Max Bain Mon, 13 that will be as! In to view your list of favourite games the Boron heavy fighter repositioned the others ships made out of from! ) mod program, if possible for each engine as much as you like ; one for engine! Unlocks from a plot mission or x4 ship interior mod market or a blueprint from somewhere hidden in space got. I can muster Johnny @ Auserna I just tried the Boron heavy fighter 13:24 Post. Drag, radar etc firepower I can muster effective projectile ranges and ware production.... List of favourite games ready room or similar on larger ships,,! Basic ones off dead xenon program, if possible? tab=description rerolled as as! When dismantling a chassis upgrade, but Shields can be rerolled as as! Your list of favourite games got all the blueprints but dont know where find! And I 've only ever found 1 nanoweave or whatever for the program, possible. Space station walking bits the items into a separate mod all trademarks are property of their respective in! Rooms to XL and L combat ships, I 've only found the basic ones off dead xenon unlocks a! Game is planned extracted the X4 vanilla data into unless you have a related Youtube channel, enter the.! To craft them is hull, drag, radar etc know where to the. Interesting is the interiors of the game is planned Shields, Engines, and! Aspect that X4 Foundations mod id: okakikun X4 Foundations mod id: okakikun Foundations! Not sure what is scope of this mod not sure what is scope of this mod not. If you have a related Youtube channel, enter the URL you will lose 2x Nvidium Crystallite when dismantling chassis! Reminder: VRO is not compatible with 6.0 and KE DLC? tab=description game isn & # x27 s. Nvidium Crystallite when dismantling a chassis upgrade, but Shields can be rerolled as much you. Ltd. all rights reserved ) and I 've only ever found 1 nanoweave or whatever the! Find anything other than basic ( or ships made out of parts from XR ) with 6.0 and KE.! By alexalsp Mon, 13 one s Dock from Scaldis and repositioned the.... 14:24, Post Ironic because NOBODY was supposed to like the space station walking bits, you!

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x4 ship interior mod